Stefan Engdahl
Stefan Engdahl
Hard Surface/Weapons Artist.
Motala, Sweden

Summary

I'm a 27 year old hard surface artist that have been modeling since 2009. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake either in Toolbag 3 or inside of Substance Painter.

Studied Game Design from 2010 to 2013 at LBS (Ljud och Bild Skolan).
Internship at CodeClub AB. (Creator of Wurm Online/Unlimited)

Made weapons for games such as:
-Fallout 4 (Creation Club)
-Hot Dogs, Horseshoes & Hand Grenades(H3VR)
-Hell Let Loose

Skills

3D ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingSculptingHigh-poly Modeling

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Mudbox
Mudbox
ZBrush
ZBrush
xNormal
xNormal
Knald
Knald
3ds Max
3ds Max

Productions

  • Hll
    • Video Game
      Hell Let Loose
    • Year
      2019
    • Role
      Weapons Artist
    • Company
      Black Matter Pty Ltd

Experience

  • Contracted 3D Artist at Creation Club at Bethesda Game Studios
    March 2017 - Present

    Pitch Ideas and creating content for the Creation Club program (develop the required 3D assets & Work close with the in-house developers and QA to achieve desired results)