I'm a hard surface artist that have been modeling since 2009. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake either in Toolbag 3 or inside of Substance Painter.
Studied Game Design between 2010-2013 at LBS (Ljud och Bild Skolan).
Made weapons for games such as:
-Fallout 4 (Creation Club)
-Hot Dogs, Horseshoes & Hand Grenades(H3VR)
-Hell Let Loose
Pitch Ideas and creating content for the Creation Club program (develop the required 3D assets & Work close with the in-house developers and QA to achieve desired results)
Working with Adobe in making a collection of Smart-materials for their program Adobe Substance 3D Painter.
Creating weapons for the zombie survival game Dead Matter.
Creating props and weapons for the VR game Hot Dogs, Horseshoes & Hand Grenades (H3VR)
Creation World War 2 weapons for the game Hell Let Loose