I'm a 26 year old hard surface artist that have been modeling since 2009. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake either in Toolbag 3 or inside of Substance Painter.
Studied Game Design from 2010 to 2013 at LBS (Ljud och Bild Skolan).
Internship at CodeClub AB. (Creator of Wurm Online/Unlimited)
Made weapons for games such as:
-Fallout 4 (Creation Club)
-Hot Dogs, Horseshoes & Hand Grenades(H3VR)
-Hell Let Loose